Short update note
Hey folks,
just wanted to share a quick note regarding future updates:
I'm currently reviewing feedback that came in from actual plays (thanks everyone!) and I have a list of tweaks and/or additions I'd like to include for a v.1.2. update. The list includes mechanical incentives to follow up on the secondary objectives for both NPCs and PCs as well as a few tools that might be helpful for GMs to reduce overhead. I'm also trying to rework the sitrep into a template for general use, if you want to run it in your own scenarios.
Life's been rather busy right now, so I can't say when I'll be able to finish the update. I've decided against smaller implementations so that you might actually see the difference once it drops.
Cheers!
Get Sisyphus
Sisyphus
A time-sensitive mission to prevent an asteroid base from dropping out of orbit.
Status | Released |
Category | Physical game |
Author | Djed Moros |
Tags | Tabletop role-playing game |
More posts
- 1.1 minor updateFeb 05, 2025
- 1.0 Full Release!Feb 03, 2025
- WIP v.0.9 uploadFeb 02, 2025
- WIP v.0.8 uploadJan 31, 2025
- WIP v.0.7 uploadJan 18, 2025
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