Short update note


Hey folks,

just wanted to share a quick note regarding future updates:

I'm currently reviewing feedback that came in from actual plays (thanks everyone!) and I have a list of tweaks and/or additions I'd like to include for a v.1.2. update. The list includes mechanical incentives to follow up on the secondary objectives for both NPCs and PCs as well as a few tools that might be helpful for GMs to reduce overhead. I'm also trying to rework the sitrep into a template for general use, if you want to run it in your own scenarios.

Life's been rather busy right now, so I can't say when I'll be able to finish the update. I've decided against smaller implementations so that you might actually see the difference once it drops. 


Cheers!

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